a sea of tranquility

a blog about all the lowercase-things in life
(may include occasional ranting)

January 26, 2010 at 1:02am
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Achievements — system-level awards for certain game play goals — are explicit metagames. Many players find that they are substantially less rewarding than the metagames they create for themselves.

Part of the fun of a meta-game [vs. in-game achievements, jm] is not know­ing if it’s even technically possible to accomplish your goal.

It’s “Jump the van over the river: 30 points” vs. “Can I get this beat-up van with a popped tire to go fast enough to jump over that river? Let’s find out!” One is following instructions, the other is invention.

— from metagames and containers - part webdesign experiment and part excellent read on “metagames” - the games we create “using out-of-game information, or resources, to affect one’s in-game decisions.”

Notes

  1. jonasmaaloe posted this